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Collision Detection for those without a PhD

It really excites me when I’m introduced to a new code library that we are all going to get to use. Papervision3D, Tweener, AS3DS… and now this…

The Collision Detection kit by Corey O’Neil certainly has a wow factor and has me scratching me head, trying to figure out where I can make use of it first.

Head over there and check out the demos… for some reason I absolutely love the TextField example.

Link: Collision Detection Kit
Link: Google Code Repository
Link: Corey’s site

[via Evolve]


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Comments:

Mr.doob said,

October 30, 2008 @ 9:24 pm

The physics seem to be a bit weird. With a nice shape editor and Motor2 you can get better results I think.

Carlos Martins said,

October 30, 2008 @ 9:59 pm

Wow… really amazing.

The one with video one really got me. :)

Corey said,

November 5, 2008 @ 4:47 am

I’d be the culprit for this collision detection bit o’ craziness. :) Glad to hear you like it, and thanks for the plug! I actually didn’t know if it would work with text, so I was very pleasantly surprised when I discovered that (though it required a small workaround for text that has high anti-aliasing).

Mr.doob - the physics are not part of the kit. I just wrote up some really quick code for it for the sake of showing some interaction from the collisions in examples. What the kit does do, however, is handle collision detection at the pixel level for all displayobjects, and provide information about the collision you wouldn’t otherwise be able to get from odd, organic shapes. I wholeheartedly agree that there are other tools out there that would be more efficient depending on what you’re looking to collide. But for situations where you’re dealing with a lot of unknowns (especially shape) and want to incorporate your own physics, it’s my baby. :D

James C said,

November 5, 2008 @ 4:59 am

Guru’s name is Corey… unsure if he’d like to give all the info on it, but I know him, and yea, he developes some REALLY cool AS3 classes! I’m glad this got some press :)

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