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Plush Toy Modelling Interface

OK - this one’s not Flash, but it is 3D and it does demonstrate a novel use of an interactive interface. Maybe you’ll get some ideas for your next game or application?

Michael Battle - Plush Toy Modelling Interface

In the following video, Tuki Mori from the University of Tokyo tries very hard to tell us about her new application that enables a user to interactively design and sew a plush toy. The program automatically provides the sewing pattern which can also be manipulated and visualised in real-time.

It sounds a little left-field… but take a minute and give it a look - I’m sure you’ll find the interface interesting.

If you’re after further information (as I was) you’ll be interested in:

Link: Project Page
Link: Plushie Technical Paper

[via We Make Money Not Art]


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Comments:

Tarwin Stroh-Spijer said,

January 2, 2008 @ 11:12 am

I think this is based off some work that was also from Tokyo U and in Sigraph a few years back.

Project Teddy
http://www.mtl.t.u-tokyo.ac.jp/~takeo/teddy/teddy/teddy.html

I read somewhere that the interface was put into a PS2 game at some point (I’m guessing only Japanese release, sorry can’t remember the name of the game) where you could draw your own creatures that were used in some kind of battle against each other. Alas, I never heard of it after the “news” of its release. Maybe it was about as fun as that DS game Drawn to Life - really, why are artists hired at all these days?!. ;)

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