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Adobe AS3 3D Demo

Here’s a quick link for those who are interested in AS3 and the 3D sexiness that comes with it.

header_3d.jpg

I’m not sure how new it is - or even if it’s using Papervision3D or Sandy or an equivalent - I do know that it looks damn cool and on my machine its blazing fast, even with over 1000 sprites.

As you’ll see, the scene beautifully transitions between various 3D formations - it’s like watching a swarm of marble stunt pilots.

Michael Battle - Adobe 3D Demo

Sit back and watch shiny, happy balls do their thing… and let us know if you have any inside information as to how it’s put together.

Link: AS3 3D Demo


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David said,

December 6, 2007 @ 4:10 am

A quick look at the classes in the SWF using FlashDevelop shows no use of PV3D/Sandy, only a few homemade classes.

Very impressive demo!

iShwaR said,

December 6, 2007 @ 3:15 pm

I am highly impressed…!!!

I believe AS3 has completely revolutionized the online gaming experience both for the developers as well as the users…

Cheers!

David Novakovic said,

December 6, 2007 @ 4:11 pm

From the looks of it, there is nothing special happening with the rendering here, the balls are just sprites moving around a 3D space not dissimilar to code you have already written yourself Michael.

The animation itself with the 3D maths involved is quite impressive but nothing outstanding.

I think this demo is impressive because of how nicely it is put together with the graphics and animation, not because of the rendering prowess of AS3/Flash.

Jonathan said,

December 12, 2007 @ 10:24 am

Hey Micheal,

How do I view this example swf? I dont seem to be able to play anything…

BTW, congrats on your upcoming wedding!

-jon

Michael said,

December 12, 2007 @ 10:41 am

Hey Jon - the link is to the .swf so you should be able to just right click and download if you have to.

It’s just in AS3, so I don’t know why it’s not working for you - quite weird! I tried again just then to check and it works fine for me.

I’m happy to email you the .swf if you’re still having troubles.

jon said,

December 14, 2007 @ 9:28 am

ohhhh maaaannn.. for some reason i never saw the link before… it worked :)

that is wicked display of performance!

i would think they are using papervision3D… but not sure.

thanks for stepping me though accessing the SWF :)

Ben Novakovic said,

December 18, 2007 @ 11:33 pm

This looks impressive! But it is quite possible in the earlier versions of flash provided you have the mathematical knowhow (which I don’t!).

If the demo is to demonstrate the ease, then it is great that they are trying to make this stuff easier. Adobe bringing the dungeon dwelling maths PFY to the mainstream :-)

Gust said,

January 26, 2008 @ 12:26 am

If you take a closer look at it the marbles aren’t rotated in 3d so they’re simple particles that require little 3d understanding to display, let alone a 3d engine like Sandy and P3D. What’s more, if you zoom in the blurring is all cached, which explains the performance. So essentially it’s just about tweening around x,y,z and blur plus the implementation of the camera. I’d like to know how they made that much tweening though.

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