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Archive for November, 2007

Game: Crayon Physics

On 1st June 2007, Kloonigames (which is powered by Petri Purho) released a game called Crayon Physics. If you enjoy novel ideas and interesting interfaces in your games, you’ll love this.

Michael Battle - Crayon Physics

Flicking through my RSS this morning, I found Petri’s teaser for Crayon Physics Deluxe - a refined addition to his original (which at this point was still new to me). So I watched the YouTube demo and was blown away. I then checked out his blog article and downloaded the original and it I was blown away a second time - it was getting incredibly windy!

Something about the simplicity of this concept totally appeals to my inner-child… perhaps it’s the crayons… perhaps it’s the soundtrack?! I’m still trying to figure it out.

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Game: Launchball

I’ve just found this game online and am quite impressed with its concept and execution.

Michael Battle - Game: Launchpad

We’ve probably all seen puzzle/strategy games like this before - I know I’m feeling a little déjà vu - but for some reason this one seems to stand out. Probably because its visuals are so minimal and elegant in their execution and the contextual tools they provide when certain elements are selected are quite intuitive.

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Launch: The Natural Order

On behalf of my new employer, DTDigital, and their client, Cascade, here’s a quick plug for our latest project… TheNaturalOrder.com.au

Michael Battle - The Natural Order - Home

I wont go into too much detail here (as I really think you should just visit the site!), but I will say that I was lucky enough to be responsible for ~95% of the coding with Eric Fitzgerald responsible for the design.

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Experiment: Tri-Life

I had the idea for this experiment a few months ago and I’ve actually attempted it a few times - each iteration being close to what I was intending to achieve but alas, not close enough. This time I’m happy enough with the solution to release it to the world.

Michael Battle - Experiment: TriLife

I’ve decided that I’m really quite fascinated with three concepts in particular, broadly these are - 1) Automata/Intelligent Agents 2) Intransitivity (the Rock-Paper-Scissors rule set), and 3) Organising information spatially, or by proximity. You’ll see these ideas again and again throughout this site (and no doubt even more in the future!).

This latest adventure touches on all three of these concepts. Brace yourself.

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