In the next week or two I’m going to have to put together a game that involves bouncing balls off inclined lines. About half way towards implementing my own solution, I kicked myself for forgetting about APE and then clicked off in hot pursuit.

So I just thought I’d show you the simple little ditty that I through together this morning before work. APE, by ActionScript gun Alec Cove, was surprisingly quite simple to get into and it provides you with a variety of options that will hopefully suit your (and my) introductory needs.
At the moment it supports circular, rectangular and wheel-like particles and spring constraints. Take a quick look and check back in a few days for more APE mischief.
This demo has 30 eyes (wheel particles), 4 fixed rectangular particles and 3 fixed circular particles. The wheel particles show angular momentum (the spinning that occurs when the balls hit other surfaces). The mass of each of the individual eyes is directly proportional to its respective size.
I’m pretty excited about this stuff… looking forward to getting stuck into some more complicated ideas. Between APE, Papervision3D, Tweener, AIR and the Adobe Core Library, the average Flash developers tools are getting quite sophisticated!
Link: APE (ActionScript Physics Engine)
Link2: Alec Cove







