Learning: ActionScript Physics Engine (APE)
In the next week or two I’m going to have to put together a game that involves bouncing balls off inclined lines. About half way towards implementing my own solution, I kicked myself for forgetting about APE and then clicked off in hot pursuit.

So I just thought I’d show you the simple little ditty that I through together this morning before work. APE, by ActionScript gun Alec Cove, was surprisingly quite simple to get into and it provides you with a variety of options that will hopefully suit your (and my) introductory needs.
At the moment it supports circular, rectangular and wheel-like particles and spring constraints. Take a quick look and check back in a few days for more APE mischief.








