I’ve seen this sort of thing done in a few places already but for some reason I’ve never tried it myself. We’ve all heard how great the BitmapData class is and been excited by the speed boosts that can be achieved… but just how fast is it?

Following on with the particle theme, I’ve written a script that creates many, many, many pixel-sized bundles of delight…
Drag the slider to manipulate how many particles are created per frame - it’s set at 30 frames per second. The counter at the bottom right shows you how many you’ve got on the screen at any given moment.
If you slide it all the way to 2000 and hold your mouse down at the top-center point of the screen, you should easily get over 80,000 particles happening. Pretty nifty!







