Archive for August, 2007
August 22, 2007 at 10:16 am· Filed under Flash, Play, ActionScripters
Just saw this over at the Papervision blog… Manuel Bua’s Magic Carpet.

Combining the likes of Papervision and APE, Manuel’s demonstration will go a long way to convincing you to super-charge your next project with some next-gen Flash. The attention to detail in the experiment is very impressive.
APE (an open source 2D physics engine) also requires some footloosemoose attention - I’m hoping get some time and check it out this weekend.
Click through for the Magic Carpet YouTube demo and further links…
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August 14, 2007 at 8:24 pm· Filed under Work, Opinion
An article on news.com.au today got me thinking (which is quite embarrassing as most of the time it’s little more than an online tabloid). Sporting the title “Why Bosses Hate Gen-Y”, I cursed News’ editors as I took the bait, clicked through and read the article. Surprisingly, once I managed to drag myself through the pap, I was rewarded with something quite insightful.

According to News, those of us that were born between 1977 and 1992 fall into this category. Being a ‘78 baby, I find myself on the Gen X side of the Y’ers, but as most of my life is digital, I really identify with much of the stereotype.
From the article: Margaret Kirby, the MD of iGroup (a recruitment company) gives us a top 10 list of how to work with Gen Y’ers and I totally agree with it. Have a read and let me know where you sit.
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August 5, 2007 at 10:09 pm· Filed under Flash, Play, Portfolio
I’ve seen this sort of thing done in a few places already but for some reason I’ve never tried it myself. We’ve all heard how great the BitmapData class is and been excited by the speed boosts that can be achieved… but just how fast is it?

Following on with the particle theme, I’ve written a script that creates many, many, many pixel-sized bundles of delight…
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August 4, 2007 at 6:04 pm· Filed under Flash, Play, Portfolio
Hey all. Whilst I patiently await divine Flash inspiration, I’ve decided to revisit the ye olde AS3 particle engine. I’ve now been working with AS3 consistently for just over a month, so my understanding of it and it’s beauty has advanced somewhat.

Back in the AS2 days (oh how I’m glad they’re behind me… touch wood) my general architecture methodology revolved around managing MovieClip depths. With AS3 and the Display List paradigm, things have changed dramatically and coding life is pretty sweet; we get to think more about the problem/implementation and less about the tools.
The following demo and source show a more refined approach than the previous attempts will hopefully give you a good indication of what Flash can handle across different browsers.
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