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“Tower Defense” - A New Genre

It seems that a new online game genre is emerging - something that I’ve been observing over the last few weeks. The iterations that have enchanted my browser are “Desktop Tower Defense”, “Onslaught”, “VR Defender Y3K 1000+”, “Picnic Panic TD”, “Flash Element TD” and “Turret Tyranny”.

Michael Battle - Genre Review

MANY, MANY hours have gone into discovering their appeal and this post attempts to validate the wasted time and perhaps reclassify it as ‘research’. Here’s a quick overview of the Tower Defense (TD) genre, the games that I’ve found that fit within and a few notes on their points of difference.

The TD genre has been derived from origins such as Warcraft, Starcraft, Command & Conquer and Age of Empires and is recognised by a few key elements (update: see the comment by Gary below for more info on this).

Elements

  • Creeps: The bad guys - Creeps invade the Game Map in waves. The games escalate in difficulty by producing Creeps with greater resilience, greater speed and more immunities.
  • Money: It makes the game go ’round. The more Creeps you destroy, the more money you get.
  • The Goal: This is where the Creeps are venturing towards. If they make it, you lose health/lives which will eventually result in you losing the game.
  • Towers: The good guys - These are constructed and updated by the player and are strategically positioned to prevent Creeps from reaching the Goal. There are usually a variety of Towers which are available to the player in exchange for Money. Typical Tower variations include:
    • a small fast cannon
    • a larger, slower cannon
    • a fire-powered weapon
    • an ice-powered weapon
    • a laser-powered weapon
    • an anti-aircraft weapon
  • The Path [optional]: Some games have a predefined path that the Creeps will traverse. Different paths will provide a variety of challenges depending on total length and possible strategic Tower location points.
  • Game Map: A 2D arena where everything takes place. Usually consists of one screen.

Strategy

Although strategies may slightly differ from game to game and map to map, the core approach rarely deviates from one of two choices: build numerous low-powered Towers, or build fewer high-powered Towers. As Towers have their various costs and strengths, the charm (and possibly the addictive quality) comes from choosing which path you wish to pursue. Parallels can be drawn to RPG games like Diablo, where the player builds a character based on a general strategy adopted in the early stages of the game.


Examples

We start of with a look at the game that spawned the genre:

Desktop Tower Defense
Michael Battle - Desktop Tower Defense

DTD has bemused the masses and has hopefully made its creator, Paul Preece, a few pennies. Many still regard this game as the best-in-class and is proof that a simple approach is often better.

Pro:

  • Of the games listed in this post, this remains the only version to employ pathfinding techniques to get the Creeps to their goal. The player is free to place Towers wherever desired and the Creeps will do their best to squeeze through the gaps.

Con:

  • Upgrades to the Towers do not change the appearance of the Tower or projectiles.


Onslaught
Michael Battle - Onslaught

Onslaught is my pick of the lot and is certainly the one I’ve ‘invested’ the most time into. It features a number of enhancements to the core idea that genuinely add to the experience.

Pros:

  • Laser turrets/towers automatically chain together to create a more powerful weapon.
  • The player gets to choose which Tower attribute to increase enabling a wider variety of development possibilities. Available attributes are Damage, Range and Fire Rate.
  • Towers that have been heavily upgraded will automatically combine to produce special combo weapons.
  • A variety of maps give easy access to games that require different tactics.
  • Tower graphics incorporate attribute stats into their design.

Cons:

  • Overall, the map graphics are pretty ugly.
  • Complexity - you will probably leave the game frustrated unless you choose to read the instructions. I almost did.


VR Defender Y3K 1000+
Michael Battle - VR Defender Y3K 1000+

Very similar to Onslaught but with an Intergalactic twist.

Pros:

  • Simple but stylish graphics allow Flash to handle the game better and results in a faster/smoother game experience.
  • An original take on weapons helps to differentiate it.

Cons:

  • So much happens in the later levels that it’s hard to figure out what’s going on.
  • Upgrades don’t provide much variation (most versions are guilty of this)


Picnic Panic TD
Michael Battle - Picnic Panic TD
This version takes the theme of a Fairy/Pixie that is trying to defend a picnic from hordes of invading bugs… possibly trying to appeal more to the ladies. Clearly, a lot of effort went into the development of this game - unfortunately - it is probably my least favorite. Subsequently, it’s the one I’ve played the least. Please let me know if you’ve got some good things to say about it.

Pro:

  • Uses a scrollable game map to give the player more to think about.

Con:

  • The least exciting?! Probably due to the picnic theme. (I should really give this one another chance)


Flash Element TD
Michael Battle - Flash Element TD
This version has a few new ideas that set it apart. My third favorite attempt behind Onslaught and DTD.

Pros:

  • Nice sound and graphics on the main game map.
  • Different rules - the game ends when there are 100 Creeps on the screen.

Con:

  • Probably not different enough to get us to question our allegiance to the top two versions. Nice try though - 3rd Place.


Turret Tyranny
Michael Battle - Turret Tyranny
Honestly, by now I was getting over it. If the game didn’t do something special very quickly it wasn’t going to keep me entertained for long. Initially it didn’t seem to cut the mustard - but considering there is some obvious effort involved, I gave it another go and was pleasantly surprised.

Pros:

  • The interface reveals a dynamic line of sight for each Tower - a nice touch!
  • Additional Tower variations can be unlocked at any time for a set price.
  • The Path is a loop - the Creeps have to complete the loop once to achieve their goal. Another nice touch.
  • It’s a business! People can purchase an upgrade to the game that allows people to create their own maps, save them and distribute them to friends. Interesting!
  • Comprehensive tutorials and walk-through.

Cons:

  • Graphics and interface are more confusing than others in the genre.
  • Graphics aren’t compelling - killing dots isn’t much fun.
  • It seems as though Towers can only be upgraded once?!


Conclusion:

Well, there you have it. In my humble opinion, Onslaught takes the prize for best game though the original DTD is still quite entertaining and worth a look. Make sure you check them all out and please let me know if you feel I’ve been too harsh on any of the games listed.

I would like to note that all of the games are obviously the result of many hours work - so that in itself is a great achievement! For independent casual flash games, they are all quite good.

Links

Update
Here’s another one:

  • Flash Circle TD: By far the best graphics out of the lot… possibly an equal third place with VR Defender

Update 2
And another one:

Update 3
And again:

Which one do you like the most? Have you found any more?


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Comments:

FO said,

May 4, 2007 @ 2:33 am

I’ve done exactly the same thing; tested most of them (except for VR Defender), and I have to agree that Onslaught is the best Online Tower Defence game. It actually got me started building my own TD-game in actionscript (bit too late though)

Really like this blog btw!

If you really looking for some more (I doubt it):
http://www.freewaregames.net/towerdefense.asp

Gary said,

May 5, 2007 @ 11:47 am

It all relates back to Warcraft 3, where the custom map settings map “Tower Defense”.

Its been in Warcraft 3 ever since its launch in February 2002. It has now only been adapted in the flash world.

Flash Element TD uses the same graphics from War3 and implements it into a flash based engine :) just a little info for ya :D

twr dfnse lvr said,

May 23, 2007 @ 7:30 am

actually for flash element td the game doesn’t end after 100 creeps, that is the tower defense game called circle defense. Flash element td ends after 40 levels like most.

Anonymous said,

June 17, 2007 @ 1:54 pm

Tower Defense games have been around since 1997-1998 with Starcraft.

Michael said,

June 17, 2007 @ 2:38 pm

There is no doubt that these sorts of games have been around for a while now - a few great comments here have pointed that out… thanks everyone for that. What I hope is becoming clear (and perhaps the title should’ve always said this) is that the genre seems to be new within the online game space. If anyone can find examples of online TD games earlier than those mentioned in the article, please comment with some details.

I think we’re going to see many more of these pop up in the next few months. Hopefully the concept grows a little faster than what we’ve witnessed so far… with differences between online versions being almost too subtle to be worth the effort.

Tore said,

July 27, 2007 @ 11:39 pm

DTD and Vector TD are the best games imo. With VR Defender Y3K 1000+ at a close third. The others, I just can’t seem to like. Bad graphics and worse controlls.

Onslought could have been the best, but it’s missing a few things in my opinion. It needs to have a grid function when building towers. Makes everything more “tidy” and easier to build systematicly (which is important to me at least :P). Also.. it needs new graphics! Bad.

Guy in the crowd said,

October 12, 2007 @ 9:09 am

I agree with tore about the whole Onslaught needs a grid system, because that kind of messes me up too, which is why i think i find Vector TD so entertaining. It is a close third to Desktop(2nd).

chakrit said,

November 5, 2007 @ 1:34 am

you really have to try those TDs made as Warcraft III maps.

Element TD and Blizzard’s TD to name a few..

Ashish said,

November 21, 2007 @ 2:00 pm

How about Budapest Defenders? It’s a nice game as well.

http://alt.tnt.tv/tntoriginals/thecompany/budapestdefenders/index.htm

Michael said,

November 21, 2007 @ 2:38 pm

Thanks for that Ashish - really enjoyed Budapest Defenders!

Wiz said,

January 17, 2008 @ 7:14 am

Let’s keep this post alive.

Don’t forget Immortal Defense. I really like the cumulative aspect of the scores. If you can’t get past a level, you can replay one of the previous, and so earn more money that can be used in the ‘unbeatable’ level.

btw, ID is nr4 at Gametunnel’s ‘2007 Top 10 Games of the Year’ (only rating indie games)

Wiz said,

January 17, 2008 @ 8:01 am

hmmmmm, just tried Budapest Defenders. Really good game. Just needs some work. :)

Michael said,

January 17, 2008 @ 10:41 am

Hey Wiz - thanks for the TD info… got any links for us? I’ll update the main story with them too.

I’m sure there must be 100’s of these games now.

Nicolas said,

January 28, 2008 @ 7:13 am

VectorTD should really be listed!

The Noid said,

February 17, 2008 @ 12:26 am

HexTD, is open-source, written in Java and features hexagonal tiles and a map editor.

http://hextd.sourceforge.net

Anna said,

March 25, 2008 @ 9:55 am

I love tower defense games! There’s a whole lot more of these at Tower Defense Games

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