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Proximity Percussion

To celebrate my newfound relative working freedom, I decided to revisit my Drumming by Proximity experiment.

Michael Battle - Actionscript Experiment

This time, I’ve taken out the random element (which was the focus in the previous version)… so that we could have more control and lay down some solid beats!

I’ve provided you with a library of drum beats - drag the corresponding coloured balls onto the stage to position your sounds. The diagram below clarifies things…

Michael Battle - Actionscript Experiment

Once you’ve got a few beats on the stage, find the Start Flag (green) and click it’s play button. You’ll see the proximity engine progress from icon to icon, singing out your latest creation.

Michael Battle - Actionscript Experiment

Play progresses until you reach the Stop Flag (red). You can drag each of the flags to any position on the stage. There are a few different play modes, toggle through them by clicking the text in the bottom left of the stage.

  • Single plays once through then stops.
  • Loop does just that.
  • Reverse plays to the end of the sequence, swaps flag positions and then starts again

The other buttons at the bottom right of the screen do as follows:

  • Mute turns the sound off
  • Reset stops everything
  • Clear deletes all of the beat icons from the stage

A good tip is to use the background tiles to help measure the space between your beats. Stop reading now! Have a go…

Hope you’re enjoying the idea of ordering information by proximity, too. Let me know how you go.


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Comments:

John said,

March 30, 2007 @ 1:16 am

This is quite a gadget. It’ll probably take some time for me to get anything good-sounding out of it. With a bit more of a feature set, this might be an interesting interface to program a drum machine.

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