home subscribe to email updates subscribe to RSS updates

Drumming by Proximity

I’ve been meaning to explore the use of sound in my experiments, and this post marks the start of that adventure.

Michael Battle - Flash Experiments - Proximity Drumming

The idea was to scatter a number of instruments around the stage and trigger their use by giving meaning to the proximity relationship they each have with their peers.

I was secretly hoping that my legion of sound monkeys could write some Shakespeare and I think sometimes it does actually sound like there’s method to the madness… though obviously… there are still a few more secrets for the monkeys to learn before I send them into the DJ business.

Instructions
Click on a node to launch it in a random direction. There are no restrictions as to how many you can activate - though it will start to sound pretty hard-core very quickly if you don’t show some restraint. Clicking on 2 or 3 usually gives a good result.

Use the MUTE button if you just want to watch the show - and RESET button if you wish to start again.

In case you are yet to realise - you need your sound on to get the full experience.

I really enjoy playing with proximity in this way - it was the subject of my thesis and I continue to look for interesting ways to make use of it.


« Big News!
AddThis Social Bookmark Button

Related Posts:

Comments:

Ryan Taylor said,

February 5, 2007 @ 2:12 pm

Good stuff. It would be cool to continue to build on that engine and add new logic and a variety of new sounds beyond just the drum beats. Congrats, by the way, on going solo!

Adrian said,

February 6, 2007 @ 9:52 am

I look forward to hearing some crazy jazz musician citing your groundbreaking work in random sound as his influence. I wonder what the effect would be if you changed the borders, for instance curved the sides inwards by say 20% and rounded the corners to avoid dots getting stuck. And maybe modifying the volume according to the volume of the last instrument to get a more even rising and falling volume.

Flash attractions & interactions » Blog Archive » reefscape.net said,

February 8, 2007 @ 1:56 am

[…] a different experiment Michael Battle combines particle interactions with sound to create random drummachine. Each […]

Michael Battle - Work & Play » Proximity Percussion - Flash and Actionscript Experiments! said,

March 1, 2007 @ 1:42 pm

[…] celebrate my newfound relative working freedom, I decided to revisit my Drumming by Proximity […]

Adam said,

March 27, 2007 @ 1:01 pm

I’ve loved this program for a while, and recently discovered your new one too. I’m an art student currently working on a similar sound piece in Flash, and I was wondering if there’s an open source wav site that has the drum sounds you used, or if you’d be willing to post them on your site for free use. That’d be quite generous, but if you can’t I understand.
Thanks!

Michael said,

March 27, 2007 @ 1:26 pm

Hey Adam

I got the beats off a CD that came with “Computer Music” magazine… whilst I’m sure that they’re royalty free, I’m not sure if I can redistribute them.

Perhaps you should email me - michael [at] footloosemoose [dot] com

Oh, and please let me know when you’ve finished your project… I’d love to see (and hear!) it.

RSS feed for comments on this post · TrackBack URI

Leave a Comment



« Big News!