home subscribe to email updates subscribe to RSS updates

Archive for February, 2007

Impressive 3D Interface

Just stumbled across this seriously cool 3D interface and thought it was worth a mention.

Michael Battle - 3D Interface

I’m not sure how new it is (hopefully some of you haven’t seen it before!) but I think it’s one of the most innovative things I’ve seen in flash.

Read the rest of this entry »

She said YES!

Welcome to one of the biggest moments in my life.

Yesterday afternoon I asked Samantha to marry me… and she accepted. At approximately 1pm, at the end of a pier in Portsea, I officially became the luckiest man on the planet. Sam’s father (her parents are out from South Africa for a week) captured the event from afar…

Michael Battle - Engagement Day

Afterwards, we went back to Sorrento for an impromptu celebration and spent the rest of the day informing family and talking about the big day… something I’m sure we’ll be doing much more of!

Read the rest of this entry »

New Game: ANZ Pigs Ahoy!

On behalf of our beloved client, ANZ, and my beloved employer, M&C Saatchi… drum roll please, I’d like to introduce you to our new game… PigsAhoy!

Michael Battle - Pigs Ahoy

Rob (the designer) and I (the programmer) are really pleased with how our new game turned out… make sure you check it out and pass it around.

Read the rest of this entry »

New FootlooseMoose Logo

Amongst finishing up at M&C and getting ready for Samantha’s folks to visit next week, I’ve been trying to organise the new look for FootlooseMoose. As the loyal visitors will know, I’m starting up my own Flash Games business and pursuing a number of other projects.

Michael Battle - FootLooseMoose logo header

First things first, I needed to come up with a new logo. Keywords I used were fun, funny, bold, carefree, innocent, magical and zany. I really liked the moose (who’s name is Bruce, by the way) in the previous version of the logo (which still can been seen on the holding page at www.footloosemoose.com) but this time I needed something that was easier to animate - and also, importantly, something that could easily be the main character in a game.

This is what I came up with…

Read the rest of this entry »

Making sense of Web 2.0

A slight digression before we return you to our regular programming. Dr Michael Rees, the patient man who guided me through my Masters, mentioned this video on his blog… through it, Michael Wesch provides the first strikingly insightful and intelligent commentary on the Web 2.0 movement that I’ve seen.

Michael Battle - Making sense of Web 2.0

More than simply thought provoking, the method he uses to get his message across is clever, understated and quite inspirational.

For some YouTube goodness, follow me…

Read the rest of this entry »

Drumming by Proximity

I’ve been meaning to explore the use of sound in my experiments, and this post marks the start of that adventure.

Michael Battle - Flash Experiments - Proximity Drumming

The idea was to scatter a number of instruments around the stage and trigger their use by giving meaning to the proximity relationship they each have with their peers.

I was secretly hoping that my legion of sound monkeys could write some Shakespeare and I think sometimes it does actually sound like there’s method to the madness… though obviously… there are still a few more secrets for the monkeys to learn before I send them into the DJ business.

Read the rest of this entry »

Big News!

Apologies for the tumbleweeds… I’ve been a little preoccupied over the last week or so. However, I submit to you that there is very good reason for my tardiness - you see, I decided to resign from my job on the weekend! You heard correctly, Michael Battle is a free agent.

The little animation above (totally tongue-in-cheek, by the way) is meant to reflect the moment of nirvana that was revealed to me when I had finally reached the decision to go solo. My time at M&C Saatchi was extremely valuable and I leave behind some excellent colleagues and, moreover, some excellent friends. We are currently discussing an option of some ongoing contract-esque work… we’ll see what eventuates.

As for what’s coming up for me, I’m glad you asked!

Read the rest of this entry »