Archive for February, 2007
February 27, 2007 at 11:49 am· Filed under Flash, Design Stimulus, Play, Novel Ideas
Just stumbled across this seriously cool 3D interface and thought it was worth a mention.

I’m not sure how new it is (hopefully some of you haven’t seen it before!) but I think it’s one of the most innovative things I’ve seen in flash.
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February 22, 2007 at 6:47 am· Filed under Misc, Play
Welcome to one of the biggest moments in my life.
Yesterday afternoon I asked Samantha to marry me… and she accepted. At approximately 1pm, at the end of a pier in Portsea, I officially became the luckiest man on the planet. Sam’s father (her parents are out from South Africa for a week) captured the event from afar…

Afterwards, we went back to Sorrento for an impromptu celebration and spent the rest of the day informing family and talking about the big day… something I’m sure we’ll be doing much more of!
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February 16, 2007 at 10:14 pm· Filed under Flash, Work, Portfolio
On behalf of our beloved client, ANZ, and my beloved employer, M&C Saatchi… drum roll please, I’d like to introduce you to our new game… PigsAhoy!

Rob (the designer) and I (the programmer) are really pleased with how our new game turned out… make sure you check it out and pass it around.
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February 14, 2007 at 6:49 am· Filed under Design Stimulus, Work, Play, Portfolio, Illustration
Amongst finishing up at M&C and getting ready for Samantha’s folks to visit next week, I’ve been trying to organise the new look for FootlooseMoose. As the loyal visitors will know, I’m starting up my own Flash Games business and pursuing a number of other projects.

First things first, I needed to come up with a new logo. Keywords I used were fun, funny, bold, carefree, innocent, magical and zany. I really liked the moose (who’s name is Bruce, by the way) in the previous version of the logo (which still can been seen on the holding page at www.footloosemoose.com) but this time I needed something that was easier to animate - and also, importantly, something that could easily be the main character in a game.
This is what I came up with…
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February 8, 2007 at 11:07 am· Filed under Play, Novel Ideas, Tech News
A slight digression before we return you to our regular programming. Dr Michael Rees, the patient man who guided me through my Masters, mentioned this video on his blog… through it, Michael Wesch provides the first strikingly insightful and intelligent commentary on the Web 2.0 movement that I’ve seen.

More than simply thought provoking, the method he uses to get his message across is clever, understated and quite inspirational.
For some YouTube goodness, follow me…
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February 3, 2007 at 7:01 pm· Filed under Flash, Play, Portfolio, Novel Ideas, Automata
I’ve been meaning to explore the use of sound in my experiments, and this post marks the start of that adventure.

The idea was to scatter a number of instruments around the stage and trigger their use by giving meaning to the proximity relationship they each have with their peers.
I was secretly hoping that my legion of sound monkeys could write some Shakespeare and I think sometimes it does actually sound like there’s method to the madness… though obviously… there are still a few more secrets for the monkeys to learn before I send them into the DJ business.
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February 1, 2007 at 7:47 pm· Filed under Work, Play
Apologies for the tumbleweeds… I’ve been a little preoccupied over the last week or so. However, I submit to you that there is very good reason for my tardiness - you see, I decided to resign from my job on the weekend! You heard correctly, Michael Battle is a free agent.
The little animation above (totally tongue-in-cheek, by the way) is meant to reflect the moment of nirvana that was revealed to me when I had finally reached the decision to go solo. My time at M&C Saatchi was extremely valuable and I leave behind some excellent colleagues and, moreover, some excellent friends. We are currently discussing an option of some ongoing contract-esque work… we’ll see what eventuates.
As for what’s coming up for me, I’m glad you asked!
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