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Archive for August, 2006

Mission: Collapse Clone

I’ve been wanting to have a go at a puzzle/strategy/tetris-esque type game for a little while now - you’ll see that it’s on my “To Do” list - and whilst I haven’t really had the time or motivation to punch out a complete version, here’s a few steps in the right direction.

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Actionscript Physics: Ball on Ball Reactions.

If you’re anything like me, the idea of adding some simple physics to your next game is freaking exciting… though a little intimidating. Unfortunately I lost my Math mojo around year 10 when girls and football stole the spotlight.

I recently purchased “Physics for Game Programmers” looking for some easy answers. It’s a great book (highly worth buying) but a little heavy on theory and light on code examples. I was specifically after information on ball-ball reactions and angular momentum though it left me feeling like I should’ve paid a little more attention in class. Admittedly, I haven’t gone through the book chapter by chapter (this probably would solve my problem) but who has time for that?!

In a bid to start giving back to the Flash community, here’s a headstart down the track to create realistic looking Billiard/Pool Ball physics in Actionscript.

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Have you met Kevin?

Kevin the ATM that is! For all of you out there that have been living on another planet (or perhaps overseas), here’s the television commercial that our game was based on…

Enjoy.

Game On! ANZ ATM Money Run

ANZ - ATM Money Run

After 5 to 6 weeks of intense binary magic my colleague/buddy/muse Rob and I are proud to present our first game: ANZ ATM Money Run.

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