I recently came across the Flash Game “Splash Back”, a remarkably simple puzzle game that kept me entertained for… longer than usual. The concept is that you have 10 ‘Drips’ which you can distribute across the play grid. Drips are added to squares and will accumulate and grow in size until they finally pop - this in turn creates four projectile drips which will shoot across the board until they collide with a wall or a non-empty square.

It just so happens that I have also recently looked into making tile-based worlds with hexagonal tiles…
So here’s my go at making a similar game on a hex-based grid. It’s obviously not a game (yet) but it’s interesting playing with it and observing the various patterns and behaviours.
Instructions
- Click anywhere on the grid to activate the flash player
- Click any tile to place a Drip. You have unlimited Drips. Tiles can hold 7 Drips before they burst.
- Press escape to clear the board.
- Press 1 - 7 to randomise the board. The number pressed equals the maximum number of drips that may be placed in a particular tile.
Enjoy.
Let me know if you can think of how we could make this into an interesting game.







