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Hex Splash Back

I recently came across the Flash Game “Splash Back”, a remarkably simple puzzle game that kept me entertained for… longer than usual. The concept is that you have 10 ‘Drips’ which you can distribute across the play grid. Drips are added to squares and will accumulate and grow in size until they finally pop - this in turn creates four projectile drips which will shoot across the board until they collide with a wall or a non-empty square.

Splash Back

It just so happens that I have also recently looked into making tile-based worlds with hexagonal tiles…

So here’s my go at making a similar game on a hex-based grid. It’s obviously not a game (yet) but it’s interesting playing with it and observing the various patterns and behaviours.

Instructions

  • Click anywhere on the grid to activate the flash player
  • Click any tile to place a Drip. You have unlimited Drips. Tiles can hold 7 Drips before they burst.
  • Press escape to clear the board.
  • Press 1 - 7 to randomise the board. The number pressed equals the maximum number of drips that may be placed in a particular tile.

Enjoy.

Let me know if you can think of how we could make this into an interesting game.

Link: Click here to play Splash Back


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Comments:

mikeyq6 said,

August 14, 2006 @ 3:36 pm

Hmm… reminds me a bit of the concept of nuclear fission.

What about if the bubbles get bigger by themselves over time, and you have to prevent some kind of chain-reaction explosion from happening. You can reduce the size of the bubbles by clicking on them.

StoneCypher said,

April 4, 2007 @ 1:27 pm

Look for an old 1980s DOS ega game called “atoms.” Basically, it’s this, except instead of the particles propogating indefinately, they propogate one cell away. Players place alternating “drips,” and if your color is pushed into an enemy’s cell, it becomes yours. Goal is elimination. By the by, in Atoms, edges have lower fill tolerances.

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