Hex Splash Back
I recently came across the Flash Game “Splash Back”, a remarkably simple puzzle game that kept me entertained for… longer than usual. The concept is that you have 10 ‘Drips’ which you can distribute across the play grid. Drips are added to squares and will accumulate and grow in size until they finally pop - this in turn creates four projectile drips which will shoot across the board until they collide with a wall or a non-empty square.

It just so happens that I have also recently looked into making tile-based worlds with hexagonal tiles…







