This evening I found a tutorial on simulating snow and decided that I needed to have a go.

So I’ve played with the script slightly and given depth effect so that the particles closer to the camera fall faster than those in the distance. I’ve also tweaked the particles so they rotate with respect to their path.
I’m positive that the oscillation code will come in handy in the future.
Instructions:
- Move your mouse on the horizontal axis to change the direction of the wind.







