A few weeks gone and a few baby moose steps further down the track. I’ve picked up some other freelance work at the moment so unfortunately the FLM empire has been playing second fiddle lately. Never fear though, when I’m not pushing pixels I’m definitely thinking about things… plotting… planning… So, the latest development is [...]
Posted in Design on 25. May, 2011
Well, there’s nothing like publishing something to make you realise that you want to change it. In the previous post where I introduced the Footloosemoose ‘baddies’, the O-Boys, I gave you a glimpse of the logo I’d put together for them. It definitely wasn’t sitting comfortably with me (or my wife) so I updated it [...]
Posted in Design on 24. May, 2011
So as we start to think about story-lines and character development, it becomes obvious that we need to start exploring the antagonist. The Yang to Footloosemoose’s Ying. The Gargamel to Footloosemoose’s Smurf. I have actually been pondering this for quite some time. What I decided quite early in the process is that the baddies were [...]
Posted in Design on 29. Apr, 2011
It’s Moose time again. As you’ve seen in the unicycle pic, I’ve been testing Footloosemoose in different environments to see how the character holds up and to explore how detailed the other scene assets should be. For some reason, I’ve been really keen to take the moose to the beach. I think the ‘fish out [...]
Posted in Design on 27. Apr, 2011
Just when you were starting to think that the moose was a one trick pony, check out this bee! A couple of posts ago I mentioned that it was time for me to start investigating both the personas and design of the other characters in the Footloosemoose universe… so I thought I’d start with something [...]
Posted in Design on 25. Apr, 2011
Hey again, everyone. Just a quick post showing you one of the test scenes I played with last week. In my last post I mentioned that you can expect to see Footloosemoose having fun in human-esque scenarios… here’s an example of what I’m talking about. By way of quick introduction, I’m thinking that the core [...]
Hello again, weary travellers. Good to see you. Well, I’ve got a lot to show you! I’ve been playing around a bit with the 3D version of Footloosemoose and I’m finally starting to feel happy with where the pixels are ending up. There have been some significant additions to the character – namely, the mouth [...]
Greetings, Mooselings. Good to see you again. Things have definitely been bubbling away here behind the scenes and I’ve got a few updates to show you over the coming days and weeks. It’s been a little while coming, but I thought you may like to see what my brother Jono made for me for Christmas. [...]
It certainly has been a little while since the last update – thanks for being so patient! – and whilst all things moose are plodding along beside other development work, the Footloosemoose project still waits patiently at the very front of my mind.
Well, if you’ve been here before, you may notice that things are looking a little different! I’ve just updated the theme and am gearing up to make my Footloosemoose project a little more proactive and productive. I’d also like to invite you to contribute your thoughts and ideas – either by comment under each post [...]
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